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2 A Note On Character Sets

The inital release of MOZ is only able to parse ASCII strings. However, there is no limitation, at all, in the program that causes this to be the case; it is merely due to the definitions of 'letter' and 'number' in the ParserMonads class.

The MOZ has been shown to pass UTF-8 untouched when players say something, for example. I, personally, know nothing about any character sets other than ASCII, which is why I haven't changed the parsing. If someone else wants to do localization for a language that uses a more complicated character set, I would love to see the results, and incorporate them into the main distribution.