!% Fields: english/=/lojban * end mex converters, elidable terminator: end conversion between non-mex and mex; usually elidable /=/ te'u (TEhU ) * selbri to operand, convert selbri to mex operand; used to create new non-numerical quantifiers; e.g. "herd" of oxen /=/ ni'e (NIhE ) * sumti to operand, convert sumti to mex operand; sample use in story arithmetic: [3 apples] + [3 apples] = what /=/ mo'e (MOhE ) * mex precedence, mathematical expression (mex) operator precedence (discursive) /=/ ti'o (SEI ) * hi priority operator, prefixed to a mex operator to indicate high priority /=/ bi'e (BIhE ) * end mex sumti, elidable terminator: end math express.(mex) sumti; end mex-to-sumti conversion; usually elidable /=/ lo'o (LOhO ) * reverse Polish, reverse Polish mathematical expression (mex) operator flag /=/ fu'a (FUhA ) * unspecif operator, n-ary mathematical operator: elliptical/unspecified mathematical expression (mex) operator /=/ fu'u (VUhU0 ) * null operator, mathematical operator: null mathematical expression (mex) operator (used in >2-ary ops) /=/ ge'a (VUhU0 ) * array, join mathematical expression (mex) operands into an array /=/ jo'i (JOhI ) * color, x1 is/appears to be of color/hue x2 as perceived/seen by x3 under conditions x4 /=/ skari ( ska ) * gold, x1 is a quantity of/contains/is made of gold (Au); [metaphor: valuable, heavy, non-reactive] /=/ solji ( slo ) * behave, x1 behaves/conducts oneself as/in-manner x2 (event/property) under conditions x3 /=/ tarti ( tra ) * air, x1 is a quantity of air/normally-gaseous atmosphere of planet x2, of composition including x3 /=/ vacri (var ) * spring, x1 is spring/springtime [warming season] of year x2 at location x3; (adjective:) x1 is vernal /=/ vensa (ves ) * son, x1 is a son of mother/father/parents x2 [not necessarily biological] /=/ bersa (bes be'a) * ribbon, x1 is a ribbon/tape/strip/band/stripe of material x2 /=/ dasri ( sri ) * date, x1 is the date [day,{week},{month},year] of event/state x2, at location x3, by calendar x4 /=/ detri (det ) * dig, x1 (agent) digs x2 [material] up/out of x3 [source/hole] with limbs/tool(s) x4 /=/ kakpa ( ) * chaotic, x1 is chaotic/disordered in property/aspect x2 (ka) /=/ kalsa (kas )